Built for 25 Words or Less · Powered by Influence Mobile

A daily rewards app.Built for
25 Words or Less fans.

Give It Away Games is the show’s dedicated white-label app: a Daily Word, a streak boost and mobile games that turn play into gift-card rewards.

Daily Word screen with prominent 25 Words or Less branding, an open answer field and a five-day boost streak
Daily Word
01 / Audience fit

A familiar experience for an audience that already plays.

The show’s clues and guessing provide a natural entry point. A simple Daily Word, visible progress and gift-card rewards are designed around fans who enjoy casual play and a daily routine.

52%

of boomer women play video games weekly.

73%

of boomer and Silent Generation players prefer puzzle games.

Source: ESA, 2025 Essential Facts. U.S. population findings, not a survey of 25 Words or Less viewers.

02 / The missed opportunity

Turn everyday play into a stronger connection to the show.

Fans already spend time playing mobile games elsewhere. Give It Away Games brings a daily reason to return to the 25 Words or Less brand—even between episodes.

Build brand loyalty

The Daily Word and streak connect a rewarding routine to the show, creating more opportunities to deepen fans’ familiarity and affinity.

Create recurring value

Eligible gameplay earns rewards for fans and generates partner revenue, giving that ongoing engagement a measurable business return.

03 / The player experience

Solve. Boost. Play. Earn.

Solve the Daily Word to activate today’s boost. Install and play games to earn points toward gift cards. Return tomorrow to continue the streak and unlock a larger boost.

Illustrative screens and offers. Boosts apply to eligible game points; final availability and bonus rules will be confirmed before launch.

04 / The platform behind the partnership

Your show.
Our rewards platform.

Influence Mobile provides the game marketplace, reward fulfillment and measurement. 25 Words or Less brings the brand, audience and promotional support.

$250M+

Lifetime revenue

$50M+

Rewards paid to players

Influence Mobile company figures.

Built to operateGame offers, gift cards, fraud controls and player support.

Built to measureAcquisition, active players, retention and partner revenue.

05 / The financial opportunity

Daily activity.
Recurring partner revenue.

$1.08M–$1.22M

Illustrative annual partner revenue share

45,000 sustained monthly active players$2.00–$2.25 partner share per active player / month

Annualized at a constant audience for 12 months, not a first-year forecast. Explore the full acquisition and retention model below. Any minimum guarantee and its treatment against revenue share remain subject to agreement and are not included in these calculations.

06 / Moving forward together

Let’s bring Give It Away Games
to the 25 Words or Less audience.

Finalize the commercial terms and align the production and launch plan.

Commercial agreement

Minimum guarantee, revenue share and partnership responsibilities.

Promotional commitments

On-air integration, QR placements and supporting digital promotion.

Production and launch

Brand approvals, filming schedule and app readiness.